That means rocks in this region have been oversampled compared with those in the tropics.
这意味着同热带区域相比,这一区域岩石的样本数过多.
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Dynamic characters casting dynamic soft, fuzzy shadows on the scene using 16 X - oversampled shadow buffers.
动态柔和模糊阴影技术:主要用在动态的人物身上, 不过这类场景必须使用的是16倍采样的阴影缓冲.
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